Sometimes it’s Okay to Look Back Part 1
Last week, I went into a bit of why I think it’s important to remember what has come before without actually dwelling on it. I focused specifically on old video games. I don’t wish to give the impression that I’m down on older games, far from. So, in the interest of equality I thought I’d throw out a pair of old titles that I feel, not only still hold up, but are in my opinion must plays.
Myth series: Everyone knows Halo, the Bungie series that took the world by storm and single-handedly made the Xbox a success. But not everyone is as aware of Bungie’s older efforts, that were for a while, Mac only. Myth was a real-time strategy game and was Bungie’s first cross platform game for Mac and Windows. It was also the first RTS to use a 3D rendered world with realistic physics. Set in a fantasy universe, it ditched the -craft formula of resource management, upgrades and the dizzying array of special abilities and brought it down to it’s simple essence. There were two factions, though in the single player campaign you only played as the the forces of the Light. There were only a few different units in the game and each only had one attack type, some units had one special ability that had limited uses. The focus of the game wasn’t about getting all sorts of fancy toys and then building up a massive force, it was about how you used what units you had. Through the simplicity of the armies the game gave way to incredible depth in strategy. Formations were key, height and weather conditions could spell the difference between victory and crushing defeat. It was beautiful. Not to mention one of the greatest single player campaigns I’ve ever played. And it still enjoys a strong following today as nothing has really matched it since. I still regard it as the best RTS ever. Head here to check out the community and download patches to play it on modern hardware.
Freespace: Here’s one that I missed back in the day, but thanks to Good old Games I’ve been able to pick it back up and get into the meat of it. I’m not saying I didn’t play it mercilessly way back when. I just had to go to my friends house because my machine couldn’t run it. The game that really defined what a space flight sim could be, it pushed your hardware to the limit. It still looks and plays great, and the engine is still used today by the modding community. And thanks to GoG it’s cheap and easily accessible to anyone.
I’ll be back with more of these. There are just too many old gems out there.




























